Archive for the Beatscape category

Grant

Day 104: Tuesday 8 Dec 2015

Audio, Beatscape, Soundscape, Spoken Word, Tracks No Comment

Time Drools Revisited:

A Beatscape with Spoken Word.

The third in an ongoing series, this is directly related to yesterdays post, and is another in my exploration of the spoken word as part of my personal sound scape.

I hope you enjoy this journey.

Grant

Day 102: Sunday 6 Dec 2015

Audio, Beatscape, Spoken Word, Tracks No Comment

Parallel Lines:

A Beatscape with Spoken Word.

ElasticDrums, AudioShare, AUFX:Space, AUFX:Dub, FLUX:FX, and TwistedWave were used for one of the drum parts. FigureSector, Turnado, AudioShare, Auria, TwistedWave, AUFX:Dub, and AUFX:Space for the other. The vocals were recorded into AudioShare with Altisvace. Then everything was combined in Auria for arranging and mixing.

Grant

Day 101: Saturday 5 Dec 2015

Audio, Beatscape, Soundscape, Spoken Word, Tracks No Comment

Mr Toad:

A Spoken Word Beatscape.

I recorded myself into AudioShare reading an old song lyric as if it was a poem or spoken word piece. I then ran that through Sector twice before moving all three to Auria and cutting them up and collaging them over a Borderlands Granular file that I made from Diode-108, Caramel, AUFX:Space, and TwistedWave.

Grant

Day 100: Friday 4 Dec 2015

Audio, Beatscape, Tracks No Comment

100 Days:

A pure Beatscape 100% drum machine.

Alchemy and Patterning mixed in Auria pure and simple. One track from Alchemy started me off today, then I switched to Patterning and laid down seven more; some at 80bpm and some at 40.

Woo Hoo! I made to 100 days!

A big thank you to my listeners and followers and subscribers etc for helping me get this far. There isn’t many of you but thanks for sticking with me and dropping in occasionally. Much appreciated.

Grant

Day 97: Tuesday 1 Dec 2015

Audio, Beatscape, Spoken Word, Tracks No Comment

The Heels Of Time:

A Beatscape with Spoken Word/or a poem/or a lyric/or something.

Whew, that was a hard track to put together! I started as usual around 8.30 this morning and finally finished at 8.30 at night. Of course there was the usual interruptions, driving wife and son to work and school, washing clothes and dishes, cooking etc etc. But it took ages to come together and that’s for sure. I didn’t think I’d pull it off.

I used Poseidon, Fugue Machine, ElasticDrums, and AnalogKit along the way; but they all ended up being ditched before the final product.

What did end up getting used were Auria and AudioShare (of course), TwistedWave, and Sector. Along with Emo Chorus, Vandelay, Altispace, and Dedalus on the vocals.

Time for a lie down.

Grant

Day 94: Saturday 28 Nov 2015

Audio, Beatscape, Tracks No Comment

It Tolls For Thee:

A Beatscape.

Related to yesterdays post, this track also began with Patterning, in this case a Beatscape that I made in September. I cut out a small piece and looped it in AudioShare with AUFX:Dub doing it’s thing. This became the backbone of the track, I loaded it into Auria and added a few elements: two of Jacob Haq’s bell patches for Thor, and one of my own patches from Addictive Synth.

Finally I added a small vocal element using Trudi’s vocal from yesterday (which used iSpeech TTS, AltiSpace, and TwistedWave). I loaded it into Turnado for a little glitching and cut out a few choice moments.

Grant

Day 92: Thursday 26 Nov 2015

Abstract, Audio, Beatscape, Tracks No Comment

Metal Embryo:

Beatscape.

Today’s track is the third of a trilogy which began with an AnalogKit drum beat recorded into AudioShare with AUFX:Space, AUFX:Dub, and Dedalus. Today I took a version of the beat which I had slowed by half in TwistedWave and ran it through: Altispace and Echo Pad, then just Altispace, then Altispace and Caramel. All four versions were loaded into Auria for panning and mixing. Next I added a piece from yesterdays post created with Soundscaper and TwistedWave (just the last few seconds), and some drum hits from a cool drum set in Alchemy.

Grant

Day 91: Weds 25 Nov 2015

Audio, Beatscape, Tracks 7 Comments

Metal Heart Rusty Blade:

Beatscape.

Todays post is directly related to yesterdays. They both began in the same place; a Beatscape that I made using AnalogKit, recorded into AudioShare using AUFX:Space, AUFX:Dub, Dedalus, and FLUX:FX. Yesterday this was the scaffolding around which I built the track only to find that it had become superfluous. Today I began again because I loved it and felt it had more to offer.

They are also related because I used one of the ThumbJam recordings from yesterday; the flute. I added both to a new project in Auria but I wanted todays track to remain focused on the Beatscape, so I cut up the flute track into single notes or short phrases and distributed them around. Next I loaded Soundscaper and recorded it, I took a segment of that into TwistedWave and reversed it, then used both pieces. Next I added the flute file into Borderlands Granular, recorded a take, put that into Auria and time stretched it.

Peace Out.

Grant

Day 89: Monday 23 Nov 2015

Abstract, Audio, Beatscape, Tracks No Comment

Directions: Enter Stage Left/Exit Stage Right:

Yes it’s a Dyptch of Beatscapes today.

Both were created in Patterning using the same drum kit, my own. Both were jammed into AudioShare with Dedalus. I love working this way; the composition is made by turning on and off individual parts, as well as altering elements within parts. So even though the kit is the same, each time you play it you improvise a new version.

Though I used the same kit in both tracks, as you can hear, I have altered the properties of some of the sounds as well as some of the patterns. Also Exit Stage Right has had a little judicious sprinkling of AUFX:Dub added; cause FUN.

Peace Out.

Grant

Day 87: Saturday 21 Nov 2015

Abstract, Audio, Beatscape, Tracks No Comment

Next!:

A Beatscape.

Two elements, one smooth and one chaotic, vie for attention…

I took the beat that I made yesterday in iMaschine 2, slowed it down and added more elements; a few more drum hits and a bassline. All within the app.

Then I recorded it to AudioShare while muting and unmoving parts to make a composition. Then I ran it through AUFX:Dub and then through Dedalus, both times manipulating the effect over the course of the track.

Finally I moved it to Auria so I could add an iDensity track to it. I felt it needed some more random element. Some of the iDensity didn’t really work so I cut out bits and moved things around and faded things in and out till I was happy.

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