October 28, 2015
Haunted:
A Soundscape.
I began today by playing PhaseRings which I loaded into Auria, then added 3 drones from FM4. I wanted a percussive part so I loaded up Sunrizer, effected it with Flying Haggis and Emo Chorus, and cut out a bit. Next I took a recording from the other day done in Grain Science and cut out some interesting parts. Then I loaded up Thor and jammed a bit; Thor didn’t play nice with Auria (crackling and audio cut outs) so I loaded it into AudioShare and did some improvising, ran it through ApeDelay and Dedalus, slowed it down in TwistedWave, then trimmed out 4 hits. Finally I added a touch of MitoSynth.
Lots of collaging today, which you may have noticed I love doing 🙂
A big thank you to Jacob Haq from The Sound Test Room whose free patches for FM4, Sunrizer, and Thor were used today:
http://thesoundtestroom.com/32-sunrizer-spirit-presets/
http://thesoundtestroom.com/64-fm4-grit-presets/
http://thesoundtestroom.com/haq-attaq-71-64-bells-thor/
And also to Gareth J Farmer whose blip and bleep file was the basis of the Grain Science parts.
The Video:
I filmed while walking around Drammen a few months back with an 8mm app. I loaded some of those clips into Pinnacle Studio, I thought they had a similar atmosphere to the music.
December 23, 2018
December 16, 2018