Archive for the Ambient category

Grant

Day 222: Weds 6 April 2016

Ambient, Audio, Beatscape, Tracks No Comment

Jason’s Magic Flute (The Cast Assembles):

The story of Jason’s flute sample continues. DJ Puzzle supplied a sample of himself playing the Bansuri flute and I’m seeing what I can make of it.

In this track I’ve loaded the sample into Patterning for some manipulation and beat making, I’ve also revisited yesterday’s iSpark beat but added some more to it. I recorded both into Auria at the same time while muting/unmuting parts of iSpark and playing some sounds manually.

I had previously recorded the Patterning beat into AudioShare with Dedalus while doing the muting/unmuting thing, and I loaded this file into Grain Science and got an almost metallic feedback sound that I adore. I ran it through TwistedWave to slow it and add a little more texture, then added it to the Auria project. A little cutting and arranging completed the composition.

 

Grant

Day 221: Tuesday 5 April 2016

Ambient, Audio, Tracks No Comment

Jason’s Magic Flute (Who’s Who):

Ambient.

As with yesterday’s track this is made entirely from DJ Puzzle’s Bansuri Flute sample, It also uses the exact same apps as yesterday. Borderlands Granular, Dedalus, iSpark, and Auria.

I think I’ll do some more with this, just to see where it might lead.

Grant

Day 220: Monday 4 April 2016

Ambient, Audio, Tracks No Comment

Jason’s Magic Flute (The Story Begins):

Ambient.

This track uses one sample of an Indian Bansuri Flute kindly provided by Jason Donnelly, the one and only DJ Puzzle.

First I jammed with it in Borderlands Granular, then I loaded that jam into Dedalus. Both files were arranged in Auria. Finally I loaded the sample into iSpark and used it to make a bass drum, snare drum, and two high hats which I used to make a little beat that I thenย I recorded into a track in Auria as well.

Grant

Day 219: Sunday 3 April 2016

Ambient, Audio, Pianoscape, Tracks No Comment

You Remind Me:

A Pianoscape today ๐Ÿ™‚

An Ambient all piano track. A slow bass ostinato made with Korg’s Module, imported to Auria where I added two tracks of improvised electric piano using the inbuilt Lyra sample player.

Simple. But I like it.

Grant

Day 214: Monday 28 March 2016

Ambient, Beatscape, Spoken Word, Tracks, Videos No Comment

All Will Be Still:

An Ambient Beatscape with Spoken Word.

Today began with Xynthesizr which I enjoy but don’t use often; I made three ‘songs’ with related scales and bpm’s and jammed them into AudioShare, switching between them and altering parameters as I went. I did this twice and got good but quite different results both times which I effected with Dedalus.

Next I put both into Auria and combined them along with a simple beat from iSpark, again jamming between settings as I recorded. Next I cut out one bass drum hit and repeated it occasionally in it’s own track and effected it with Crystalline.

I felt it needed something more, something abstract; so I turned to iDensity which I loaded with a Module electric piano track in all 4 positions. The result of that was feed into Grain Science and effected with Crystalline and Bias FX. This was then added to Auria and arranged.

The final ingredient was the vocals, I wrote the words and then recorded them using AudioShare, AUFX:Peak, and AltiSpace.

 

The Video:

iColorama, HyperDroste, PicFrame, Pinnacle Pro, CinemaFXV. In that order ๐Ÿ™‚

Grant

Day 211: Friday 25 March 2016

Ambient, Audio, Beatscape, Tracks No Comment

Scratching At The Dawn:

Ambient Beatscape.

This is a combination of just two elements, both of which could be a track on its own I feel, but together they are better still.

First I made the beatscape using Patterning set to 20 bpm for a slow and sparse feel. Recorded into AudioShare with AUFX:Dubย (using the Drifting Loop preset) while muting and unmuting parts.

Second I did a jam with Cube Synth using a similar technique ie recorded into AudioShare with AUFX:Dub; but this time I switched between three different bass patches in Cube Synth that I had made earlier.

Both times it took two or three attempts before I got a composition that I was happy with.

I made them one after the other and they felt like they belonged together so I loaded both into Auria and bingo!

Grant

Day 206: Sunday 20 March 2016

Ambient, Audio, Beatscape, Tracks No Comment

Slight Returns Forecast:

Dark Ambient Beatscape, perhaps?

The arpeggio began in Addictive Synth and was textured and slowed in Dedalus before being joined in Auria by the beat; which is a version of the one used in yesterday’s track using iSpark, AudioShare, Dedalus, Muckraker, Caramel, Emo Chorus, AUFX:Dub, Nebulizer, and Sliver. I added another shortish Addictive Synth part which I then time stretched and treated with the inbuilt chorus. The final touch was the bell sound, for which I used FM4.

Grant

Day 204: Friday 18 March 2016

Ambient, Audio, Tracks No Comment

Breathe The Free Air:

An Ambient track today.

A simple piece but (I think) an effective one. It certainly is peaceful ๐Ÿ™‚

One patch in Addictive Synth jammed with three different settings on the arpeggiator then loaded from AudioShare into Auria for arranging.

Grant

Day 202: Tuesday 15 March 2016

Ambient, Audio, Tracks No Comment

Nefarious Means:

An Ambient soundscape.

Two tracks of Shoom one with ApeFilter on it, combined in Auria along with a drum snippet made with iSpark, Sector, and Dedalus.

Grant

Day 190: Thursday 3 March 2016

Ambient, Audio, Beatscape, Soundscape, Spoken Word, Tracks No Comment

Sock Puppet For Jesus:

An Ambient Beatscape with Spoken Word.

This week has largely revolved around two new apps: Arturia’s iSpark andย Yuri Turov’s Shoom (which is still in beta).

Today is no different.

I began today by playing with iSpark; exploring it’s sounds and playing a little more with it’s song structure capabilities. I came up with a two and a half minute drum beat that I liked and which I recorded using 4 different drum kits. Next I loaded all four into Auria and made a 6 minute Beatscape by arranging and combining the four different versions.

Yesterday I made a 10 minute Dronescape by combining two slightly different Shoom jams. I felt this would make a good ground for my Beatscape, and sure enough when I combined them they fit well.

I still felt it needed a little more but didn’t want to start including basslines or leady things, so I browsed my folders of abstract jams and found two that I thought would enhance the track. One was made with iDensity and the other with Sparkle.

Now it was nearly finished but I felt it needed a bit more focus. So I called on Trudi.

(If you’re new here you may not know that Trudi is a fictional character who has been developing over the course of this blog. She condescends to take time off from her day job at Station FCKU to provide vocals for some of my tracks. Usually I type her words into iSpeech TTS, slow it down slightly in TwistedWave, and move it into AudioShare for a little Reverb which today was provided by Reverb from Amazing Noises)

She brought her own lyrics today ๐Ÿ™‚

Thank you Trudi.

 

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