Archive for the Audio category

Grant

Day 222: Weds 6 April 2016

Ambient, Audio, Beatscape, Tracks No Comment

Jason’s Magic Flute (The Cast Assembles):

The story of Jason’s flute sample continues. DJ Puzzle supplied a sample of himself playing the Bansuri flute and I’m seeing what I can make of it.

In this track I’ve loaded the sample into Patterning for some manipulation and beat making, I’ve also revisited yesterday’s iSpark beat but added some more to it. I recorded both into Auria at the same time while muting/unmuting parts of iSpark and playing some sounds manually.

I had previously recorded the Patterning beat into AudioShare with Dedalus while doing the muting/unmuting thing, and I loaded this file into Grain Science and got an almost metallic feedback sound that I adore. I ran it through TwistedWave to slow it and add a little more texture, then added it to the Auria project. A little cutting and arranging completed the composition.

 

Grant

Day 221: Tuesday 5 April 2016

Ambient, Audio, Tracks No Comment

Jason’s Magic Flute (Who’s Who):

Ambient.

As with yesterday’s track this is made entirely from DJ Puzzle’s Bansuri Flute sample, It also uses the exact same apps as yesterday. Borderlands Granular, Dedalus, iSpark, and Auria.

I think I’ll do some more with this, just to see where it might lead.

Grant

Day 220: Monday 4 April 2016

Ambient, Audio, Tracks No Comment

Jason’s Magic Flute (The Story Begins):

Ambient.

This track uses one sample of an Indian Bansuri Flute kindly provided by Jason Donnelly, the one and only DJ Puzzle.

First I jammed with it in Borderlands Granular, then I loaded that jam into Dedalus. Both files were arranged in Auria. Finally I loaded the sample into iSpark and used it to make a bass drum, snare drum, and two high hats which I used to make a little beat that I then I recorded into a track in Auria as well.

Grant

Day 219: Sunday 3 April 2016

Ambient, Audio, Pianoscape, Tracks No Comment

You Remind Me:

A Pianoscape today 🙂

An Ambient all piano track. A slow bass ostinato made with Korg’s Module, imported to Auria where I added two tracks of improvised electric piano using the inbuilt Lyra sample player.

Simple. But I like it.

Grant

Day 219: Saturday 2 April 2016

Audio, Beatscape, Tracks No Comment

Waiting:

A Beatscape.

I made this on my iPhone while sitting in the car waiting to pick my son up from school.

There are two apps that spring to mind as sure fire track makers; one is Alchemy which I used two days ago, the other is iMaschine which I have used here. I find both apps so inspiring to use and almost always come up with something that I like whenever I use them. Here I have used the older first version of iMaschine because that was on my phone, the newer iMaschine 2 is more versatile still.

I made this beat and simple bassline at 100 bpm recording it into AudioShare while muting/unmuting parts and FX. I really liked it, but decided to try it slower as that often seems to really open things up. Instead of just recording it again at a slower speed I decided to visit another fav app of mine TwistedWave, you have probably noticed how often it gets used on this blog. The reason is that while I really really like things slow, I also like the artifacts that this apps algorithms add to the sound. It adds a texture that really suits my music.

Finally I ran it through Dedalus which is a another great app for textural goodness.

Grant

Day 218: Friday 1 April 2016

Audio, Soundscape, Spoken Word, Tracks, Vocalscape No Comment

Skeletal Revisit:

Soundscape/Vocalscape.

This cpmbines two Borderlands Granular files that I made earlier, one using a Patterning file as a source, the other using a lyric Recite processed with AudioShare, AltiSpace, and Sector. The latter has already been used as a part of Day 143’s Skeletal, so this track directly refers to/is related to that one.

I combined both files in Auria and added some Shoom.

 

Grant

Day 217: Thursday 31 March 2016

Audio, Beatscape, Tracks No Comment

Beat Me With An Ostrich Egg (Till The Yolk Runs Out My Eyes):

Beatscape.

Beats provided by Alchemy and iSpark, effects by Wow Filter, arranged in Auria.

The vocals were sang straight into Auria for another project and effected with the inbuilt reverb and echo. I cut out two snippets for this track.

Peace Out.

Grant

Day 216: Weds 30 March 2016

Abstract, Audio, Beatscape, Tracks No Comment

Grace Under Fire:

An Abstract Beatscape.

Today I used Alchemy; honestly every time I open this app I get a track. It’s so easy to use and inspiring.

I made two related pieces with some variations on sounds, and loaded both into Auria along with a track from iPulsaret that I made 2 days ago using an iMaschine file and effecting it with ApeFilter and Crystalline in AudioShare.

Grant

Day 215: Tuesday 29 March

Audio, Soundscape, Spoken Word, Tracks No Comment

And We Will Rest:

A Spoken Word Soundscape directly related to yesterday’s post, as it uses the same vocal.

Vocal made using AudioShare, AUFX:Peak, and AltiSpace. Then ran through Borderlands Granular and effected with Emo Chorus. Then added to Auria along with another Borderlands file made using an iDensity file, made with a piano jam recorded with Module. Some judicious arranging gave this result.

Grant

Day 213: Sunday 27 March 2016

Audio, Pianoscape, Tracks No Comment

Cat Gut (Your Tongue):

 

Something a little different today, a piano based track that feels to me like a movie soundtrack.

I began today by experimenting with YouCompose, a generative music app that you can set to give you either a classical or a jazz form. I must admit I’m not too sure if this sort of thing is up my alley, but I thought it might be a good learning tool, or at least provide some material to build from or to pull apart.

So I set it to generate a 3 movement classical piece and then I fiddled with the instruments and parameters until I got something I kind of liked. Then I exported the midi files into Auria and assigned each of the 4 parts to a piano sound, because it sounded best that way.

Next I slowed each movement in TwistedWave and then added Dedalus and Crystalline.

The second movement was working the best so I decided to concentrate on that. I reversed it and added the three variations into Auria ie the uneffected slowed version, the effected slowed version, and the reversed effected slowed version.

Once I had these three in place I did some cutting and pasting to fine tune the composition a little more to my taste.

 

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