Archive for the Tracks category

Grant

Day 231: Friday 15 April 2016

Audio, Beatscape, Tracks No Comment

Pop Fix #2:

A Beatscsape. This is the second in a planned series of shorter, easier ie poppier pieces.

I used iMaschine again here, though this was the original version that I still have on my iPhone. You have probably noticed that I’m not adverse to reusing pieces, and this was used a few weeks ago but I cant remember where. Anyway this time I have featured this iMaschine project as the main indeed only element. I rejammed into AudioShare muting and unmuting parts as usual to make the composition, with Dedalus as an effect. Then again with apeDelay and DubFilter as effects. Next I imported both into Auria mixing the heavily effected version lower in volume. Finally I doubled the effected version in a new track, panned them left and right and applied the PSP StereoChorus plugin to one side.

That was it, simple, short, and sweet. My personal definition of  Pop 🙂

Grant

Day 230: Thursday 14 April 2016

Audio, Beatscape, Tracks No Comment

Pop Fix:

A Beatscape light and airy. Compared to most of my stuff anyway 🙂

I’m often dark, moody, brooding, serious, and long…I know. My texture does seem to run that way. But I thought I might do a series of lighter, poppier, and above all shorter pieces; this is the first.

I’m using the word ‘Pop’ in a comparative, and one might say, completely wrong sense…but never mind.

I’m using iMaschine 2 here, effecting it with Dedalus and FLUX:FX, with a little help from my fav utilities AudioShare and TwistedWave.

 

Grant

Day 229: Weds 13 April 2016

Ambient, Audio, Beatscape, Soundscape, Tracks No Comment

The Straight Way Lost:

Another multipart track today. An Ambient/Beatscape/Soundscape in 4 parts:

Intro: 0.00-1.04 Ambient

Beat One: 1.04-3.58 Beatscape at 120 bpm

Interlude: 3.58-7.21 Ambient

Beat Two: 7.21-10.52 Beatscape 100 bpm

I used iMaschine 2 and Sector for the beats. Shoom, Grain Science, Caramel, and Dedalus for the Ambient parts. All arranged etc in Auria as usual with, AudioShare helping here and there.

Grant

Day 228: Tuesday 12 April 2016

Abstract, Audio, Soundscape, Tracks No Comment

Alien Abduction:

This is a very abstract Soundscape. Quite abrasive and a little unrelenting.

It relates to yesterday’s post because it uses the same chair creaking sample, this time run through Dedalus then treated with AltiSpace and AUFX:Dub in AudioShare. Other elements come from Alchemy, Patterning, and Sector.

Grant

Day 227: Monday 11 April 2016

Audio, Soundscape, Tracks No Comment

Site Unseen:

A slightly disturbing Soundscape today.

The main tools are iMini and Rebirth, two apps that don’t see much use here. Assistant tools are TwistedWave, AudioShare and Auria. The creaking noise is my old office chair that I sampled somewhere in the noughties.

Grant

Day 226: Sunday 10 April 2016

Abstract, Audio, Beatscape, Soundscape, Tracks No Comment

Auxiliary Trilogy:

You may have noticed that I like series; images and sounds and tracks that fit together to make a larger whole. Sometimes I present them in the form of a playlist and sometimes, as here, I fit them together in one track.

I’m not sure which is the best strategy. Perhaps it depends.

Anyway this is a Beatscape/Soundscape in three parts.

I began with Auxy, an app that I got some time ago but never tried. I’m sure my initial play only scratched the surface but I quickly got something that I liked, and you can’t ask more from an app than that 🙂

I jammed into AudioShare by muting and triggering the parts, then did my fav trick of slowing it down in TwistedWave and effecting it with Dedalus. So I ended up with a track at 72 bpm which sounds like me. Cool.

But I was looking for something a little darker, a little harder. So I effected it with Muckraker and with Caramel to see which would give me the distorted edge that I was looking for. I liked both results so I loaded all three into Auria, panning each distorted version one left and one right and mixing them quite low so they provided a textural flavour without overwhelming the sound.

So far I was loving it but felt that the initial arrangement could be improved, so I did a little cutting and pasting. Once that was achieved I still felt it needed more darkness. Or perhaps abrasiveness is the word I’m looking for.

Earlier in the week I had used a flute sample by DJ Puzzle to make a drumbeat in Patterning which I feed into Grain Science and got some wonderful feedback like metallic-sheetmetal-on-the-chalkboard-of-your-soul kind of sounds, and I thought they would compliment this track. So I added them and cut/arranged them to suit.

Thus was finished Part One: Auxiliary.

I loved the combination of the feedback sounds so much that I felt they deserved a track of their own. I combined them and timestretched them to the same length. I felt they needed something else but wasn’t sure what, so I trawled my folders of sounds looking for a match and found a File that I had recorded last year using Thor.

Thus was finished Part Two: Ancillary.

Now, these two tracks obviously belonged together but they didn’t seem to be a complete thing so I went back to Part One and made a more compact, succinct version that I felt rounded out the story and the journey.

So if you are interested:

Part One: Auxiliary is 0.00-4.03

Part Two: Ancillary is 4.03-7.00

Part Three: Auxillary Reprise is 7.00-9.06

Thanks for your attention. Peace Out.

Grant

Day 225: Saturday 9 April 2016

Audio, Soundscape, Tracks No Comment

The Bitter Watches Of The Night:

A Soundscape.

I was attempting to capture the feeling of those sleepless nights where you lie there sweating and hopeless while your thoughts swirl and chase one another and won’t let you go.

I used Shoom, iSpark, Dedalus, Emo Chorus, and Poseidon for most of the track; layered and arranged in Auria. The vocals where recorded with AudioShare and AltiSpace.

Grant

Day 224: Friday 8 April 2016

Audio, Soundscape, Tracks No Comment

When It Rains:

I think it’s time for a Soundscape again.

I’m sorry for the literal title today; after all it does sound like rain. Surely I could’ve come up with a title that added something…no, not today folks. It’s literal friday I guess 🙂

A piano jam using Module, feed into iDensity, then into Borderlands Granular…well you never know quite where you might end up.

Grant

Day 223: Thursday 7 April 2016

Audio, EDM, Tracks No Comment

Leviathan Letting Go:

Today I have done something that I don’t often do; I have used some loops from a loop pack. Specifically from a LaunchPad pack. I personally feel that my music is more authentically mine if I make my own sounds so i’m uncomfortable using other peoples loops, however I do have a few packs and I do enjoy playing with them in apps like LaunchPad, particularly if I can do something unusual with them.

Anyway I was messing around yesterday and recorded a jam/mix that I enjoyed, so today I loaded it into Auria and added some of my own sounds and beats and came up with this track which I quite enjoy. I hope you do too.

First the initial Launchpad jam was treated with Dedalus, then I added some iSpark and two tracks from Patterning.

Grant

Day 222: Weds 6 April 2016

Ambient, Audio, Beatscape, Tracks No Comment

Jason’s Magic Flute (The Cast Assembles):

The story of Jason’s flute sample continues. DJ Puzzle supplied a sample of himself playing the Bansuri flute and I’m seeing what I can make of it.

In this track I’ve loaded the sample into Patterning for some manipulation and beat making, I’ve also revisited yesterday’s iSpark beat but added some more to it. I recorded both into Auria at the same time while muting/unmuting parts of iSpark and playing some sounds manually.

I had previously recorded the Patterning beat into AudioShare with Dedalus while doing the muting/unmuting thing, and I loaded this file into Grain Science and got an almost metallic feedback sound that I adore. I ran it through TwistedWave to slow it and add a little more texture, then added it to the Auria project. A little cutting and arranging completed the composition.

 

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