November 29, 2015
Bald Headed Prophet:
Soundscape with vocal.
This track began in Cyclop with a noise patch that I made months ago, I changed the sample which is at the heart of it to Day 93’s ‘Profit Of The Bored’ (so this track already utilises all the apps from that track: iSpeech TTS, AudioShare, Altispace, TwistedWave, Patterning, Dedalus, Poseidon, Auria, and PhaseRings) and recorded a take into AudioShare with Dedalus, AltiSpace, and AUFX:Dub before slowing it a lot in TwistedWave and putting it into Auria.
Next I loaded the vocal from ‘Profit of the Bored’ into Sector and did two takes with different settings, loaded them into Auria, and added some synth hits from Addictive Synth.
November 28, 2015
It Tolls For Thee:
A Beatscape.
Related to yesterdays post, this track also began with Patterning, in this case a Beatscape that I made in September. I cut out a small piece and looped it in AudioShare with AUFX:Dub doing it’s thing. This became the backbone of the track, I loaded it into Auria and added a few elements: two of Jacob Haq’s bell patches for Thor, and one of my own patches from Addictive Synth.
Finally I added a small vocal element using Trudi’s vocal from yesterday (which used iSpeech TTS, AltiSpace, and TwistedWave). I loaded it into Turnado for a little glitching and cut out a few choice moments.
November 27, 2015
Profit of the Bored (featuring Trudi McBoody):
Genre Unknown 🙂
Another play with my Patterning drum kit into AudioShare effected with Dedalus was the start of this track. I loaded it into Auria and added a Poseidon arp bass patch that I made the other day. Then I loaded PhaseRings into a track and jammed along.
Finally a wrote a little lyric and typed it into iSpeech TTS, imported the result to AudioShare, effected it with AltiSpace, slowed it by 80% and lowered it by 1 semitone in TwistedWave, and imported the result to Auria for arranging.
Ta Da!
November 26, 2015
The last three days posts are all related; here they are in one playlist for those interested 🙂
November 26, 2015
Metal Embryo:
Beatscape.
Today’s track is the third of a trilogy which began with an AnalogKit drum beat recorded into AudioShare with AUFX:Space, AUFX:Dub, and Dedalus. Today I took a version of the beat which I had slowed by half in TwistedWave and ran it through: Altispace and Echo Pad, then just Altispace, then Altispace and Caramel. All four versions were loaded into Auria for panning and mixing. Next I added a piece from yesterdays post created with Soundscaper and TwistedWave (just the last few seconds), and some drum hits from a cool drum set in Alchemy.
November 25, 2015
Metal Heart Rusty Blade:
Beatscape.
Todays post is directly related to yesterdays. They both began in the same place; a Beatscape that I made using AnalogKit, recorded into AudioShare using AUFX:Space, AUFX:Dub, Dedalus, and FLUX:FX. Yesterday this was the scaffolding around which I built the track only to find that it had become superfluous. Today I began again because I loved it and felt it had more to offer.
They are also related because I used one of the ThumbJam recordings from yesterday; the flute. I added both to a new project in Auria but I wanted todays track to remain focused on the Beatscape, so I cut up the flute track into single notes or short phrases and distributed them around. Next I loaded Soundscaper and recorded it, I took a segment of that into TwistedWave and reversed it, then used both pieces. Next I added the flute file into Borderlands Granular, recorded a take, put that into Auria and time stretched it.
Peace Out.
November 24, 2015
Slowly Melting My Metal Heart:
Ambient.
ThumbJam was my main app today. It’s not one I use a lot, though I should, it’s way cool. I messed around with it loaded in AudioShare and recorded a few jams with different instruments in the same scale. Then I loaded them all into Auria and did my assemblage/disassemblage/collage thing 🙂
November 23, 2015
Directions: Enter Stage Left/Exit Stage Right:
Yes it’s a Dyptch of Beatscapes today.
Both were created in Patterning using the same drum kit, my own. Both were jammed into AudioShare with Dedalus. I love working this way; the composition is made by turning on and off individual parts, as well as altering elements within parts. So even though the kit is the same, each time you play it you improvise a new version.
Though I used the same kit in both tracks, as you can hear, I have altered the properties of some of the sounds as well as some of the patterns. Also Exit Stage Right has had a little judicious sprinkling of AUFX:Dub added; cause FUN.
Peace Out.
November 22, 2015
Nigel Keeps A Weather Eye Out:
Ambient.
Yes Nigel returns. My ongoing project of doing many things with one project in Fugue Machine. Today I used 80 bpm and began by clothing Nigel in one of favourite Addictive Synth presets. Then I loaded up Poseidon and searched for some sounds that I thought would work; I did this by hitting the random button until I was happy with something, recording it with Nigel in AudioShare or within Poseidon for 5 minutes or so, then moving on. When I had 7 files to choose from I loaded them all into Auria and had a play. In the end I used the Addictive Synth sound as the basis and brought the others in and out for extra colour, form, and texture.
The Video:
One photo of a bridge through the fog taken with ProCamera on my iPhone, loaded into Pinnacle Studio and very slowly panned. The titles were done in Procreate and Phonto. When assembled I ran it through CinemaFXV.
November 21, 2015
Next!:
A Beatscape.
Two elements, one smooth and one chaotic, vie for attention…
I took the beat that I made yesterday in iMaschine 2, slowed it down and added more elements; a few more drum hits and a bassline. All within the app.
Then I recorded it to AudioShare while muting and unmoving parts to make a composition. Then I ran it through AUFX:Dub and then through Dedalus, both times manipulating the effect over the course of the track.
Finally I moved it to Auria so I could add an iDensity track to it. I felt it needed some more random element. Some of the iDensity didn’t really work so I cut out bits and moved things around and faded things in and out till I was happy.