January 21, 2016
Furtive:
Ambient Soundscape with Spoken Word.
I jammed with iM1 into Auria, using a patch of my own making, then jammed against it with one of my own patches in Poseidon. Then I added a drum part which I had constructed using iMPC Pro and TwistedWave which I cut up so it only appears occasionally. Next I jammed an electric piano using Lyra (the midi sampler in Auria), I doubled this part using a different electric piano sound and treated them with slightly different reverb and delay settings using Auria’s inbuilt effects. Finally I added the vocals which I had already recorded using AudioShare and AltiSpace.
January 21, 2016
Today Is A Good Day (To Die):
An Abstract Soundscape.
Grain Science–TwistedWave–Auria+iM1 is today’s formula 🙂
January 19, 2016
Inverting The Phase (On The EM Band):
An Ambient Soundscape.
I decided to play with iM1 today. An app that I enjoyed on it’s release but haven’t returned to for a while, perhaps because of it’s complexity. I used two presets and one patch that I had already made; jamming them into Auria. I jammed my own patch twice, once low and once high.
January 18, 2016
Toad (Revisited):
Spoken Word Beatscape.
This is a resetting of a lyric that I used on Day 101’s ‘Mr Toad’. I took the same recording (of me reading into AudioShare with AltiSpace), loaded it into Auria and added two drones from Poseidon and a Borderlands Granular recording which I made using a file made with Patterning.
January 17, 2016
Innate:
A Vocalscape, a Soundscape.
Today was one of those days where I spent ages making something that eventually got all but removed from the track.
I made a vocal recording with AudioShare and AltiSpace, loaded it into Borderlands Granular, slowed the resulting file in TwistedWave, effected it with Emo Chorus, and separately with FLUX:FX, mixed them all in Auria, then loaded the result into TwistedWave and slowed and lowered it.
The resulting file became the backbone for this track only to be cut up and mostly erased from the final product.
I now made a ‘vocal’ track with iSpeech TTS, AudioShare, AltiSpace, and TwistedWave. Then ran it through Sector and Borderlands Granular. Loaded them all into Auria for cutting up and arranging.
Next I added a lead line from Poseidon, another from Grain Science, and an organ from Lyra.
Now is when I realised that the initial sound was holding things back so I removed most of it.
And finally I loaded both basic vocal tracks as a coda.
January 16, 2016
Skeletal:
Soundscape, Dronescape, Vocalscape, Spoken Word, Ambient. Take your pick.
This began with some lyrics recited into AudioShare with Altispace which I took into Sector and then into Borderlands Granular. I also took it into TwistedWave and slowed, lowered, and reversed it.
I now had four variations which I arranged in Auria, also adding two drones from Addictive Synth.
January 15, 2016
Alibi For A Lullaby:
Beatscape.
ElasticDrums, TwistedWave, Addictive Synth, Auria.
Sorry I’m too tired to add more.
January 14, 2016
Irreducible Complexity:
A pure Beatscape today; chaotic and abstract. Nothing but drums were used.
Patterning was the drum machine at the heart of this but treated in various ways.
It was a complex build so I’m not going to try and describe my steps, there were so many. Sometimes I get lost in the moment and the hours just fly by in a blur and it becomes difficult or impossible to tease out the process.
Today’s helper apps were: Auria, AudioShare, TwistedWave, AUFX:Space, AUFX:Dub, Emo Chorus, LaunchPad, Borderlands Granular, Sector, and iDensity.
January 13, 2016
Winter Landscape’s Subtle Light:
An Ambient Jamscape 🙂
Today’s track is a departure; it involves me playing both my guitar and my MicroBrute into the iPad before arranging them into a track.
First I jammed the MicroBrute into AudioShare with AUFX:Dub and AUFX:Space in the effects chain.
Next I did the same with my Strat but with ToneStack in the effect chain.
Then I loaded both into Auria; I had done a freeform jam in C blues scale on both instruments and thought that they would combine well.
A little judicious cutting and arranging followed before I loaded up two drum tracks from recent days: one from iMPC Pro and one from BeatMaker 2. I cut out one sound from both and arranged them.
January 12, 2016
Pallid As The Night:
A Beatscape, long and slow.
I used Lyra in Auria again today plus SoundScaper, Poly, Grain Science, iMPC Pro, and BeatMaker 2.