October 12, 2015
Nigel Trans Lucid:
Today I had two objectives: to continue my exploration of Fugue Machine, and to calm my lovely wife Lene who has had a hard day at work.
To accomplish the second goal (the most important), I have made a calming ambient piece, to help her breathe.
To accomplish the first goal I have used the same pattern as yesterday, but with different sounds.
In fact I think I will use this opportunity to explore not only this app, but also my relationship to texture, melody, and harmony. For the next few days I am going to use this same patch in Fugue Machine, this same sequence of notes; to generate my tracks.
Each day I will use different apps and different sounds, and possibly some differing techniques. Let’s see how it unfolds.
Today I slowed the sequence from 110 bpm to 80 bpm. I used Addictive Synth; one of the built in patches ‘Sidereal’, which I altered slightly. I also altered parameters as I recorded, beginning with only the noise section of the patch and slowly blending in and out the oscillators. Finally I loaded this into Auria and added a file I had already recorded from FM4.
Over the next few days I will repeat this experiment. Fingers crossed!
I have also reused the original video from yesterday, processing it in Generate and CinemaFXV to try and match todays mood, and compiling with Pinnacle Studio.
October 11, 2015
Nigel Waves Through The Ether:
More Ambient than I usually get. Today I played some more with Fugue Machine, I fed it to Addictive Synth and recorded it 3 times into AudioShare using different patches. I then repeated the process using Mitosynth.
Next I imported all 6 files into Auria and arranged them as you find here.
A few weeks ago I filmed the wheat blowing in the wind near my house, it was just days before the harvest. I used Pinnacle Studio and Generate to put together this result.
October 10, 2015
An almost abstract ambient piece; long, slow, and meditative.
This is entirely made with one patch in Addictive Synth. I love making, and listening to tracks like this; simple but hypnotic,slowly evolving, subtlety changing; a few elements interacting but still managing to convey a mood, and tell a story.
I love Addictive Synth for this, it seems very well suited; small changes on a variety of parameters give great results. I could’ve played all day.
October 9, 2015
A Soundscape, A Synthscape, A Noisescape.
Today I began with the Title and tried to make a track that fitted it, and then a video that suited too.
It is entirely made with AnalogKit. In fact it is entirely made with projects created by Red Sky Lullaby, the very talented Stuart Kilbride; I used three of his creations: Randomness Cubed, Lemon Cello, and Beat Studio. All recorded into AudioShare with AltiSpace and AUFX:Dub in the effect chain, and assembled/collaged in Auria.
I took 7 pics from my ‘template’ collection and turned them into 15 second movies using Pinnacle Studio, then I loaded them into Vidibox and made a couple of 1 minute movies. Next I ran these through Glitch Wizard and then loaded all four into Pinnacle for arranging, and finally into CinemaFXV for the scratches.
October 8, 2015
I Got Nothing:
A Beatscape with vocal.
I began today’s track with a recording of my voice into the iPads built in mike. I then loaded that file into Sector and recorded it twice through different projects. I liked both and thought I’d try to layer them, so into Auria it was; they worked well together but needed more…
I have been going through my AudioShare files with a view to organise them in some sort of useable way, as well as make space on my iPad; an important and constant concern…
And…as I sat back and considered this piece, I remembered a file from April that I had recorded using iKaossilator, Dedalus, and Soundscaper…
So, I imported that into the Auria project, did a little rearranging and cropping, and voila!
Pinnacle Studio, Generate. PicFrame, CinemaFXV.
I am aware that a formula is developing here; and that the videos sometimes match well with the music and sometimes..less well.
Time constraints are a factor here, but I hope to meld the two together more consistently.
October 7, 2015
Todays track is all about AnalogKit the new modular app from Bitcount. http://analogkit.com.
I’m hugely interested and intrigued by all ways of music making, and analogue modular synthesis is no exception. If I could afford it I’d be delving into that world for sure. But in the meantime there are a number of apps that take the same approach, and Analogkit is the newest.
I hope to spend some time learning how to use this app but so far it’s all greek to me 🙂
However there are some very talented people making and sharing projects which noobies like me can use from within the app, and thats what I’ve done today. If you have Analogkit and want to try these for yourself I used ‘Randomness Cubed’ and ‘Lemon Cello’ by Red Sky Lullaby (keep a look out for his presets in other apps as they are always great), and ‘Drum Sequencer Mod 001’ by Apptronica.
Basically I played around with each preset, then loaded Analogkit into AudioShare with some effects (Caramel, AltiSpace, and ApeDelay), and jammed away to my hearts content. Then I loaded them into Auria where I arranged, and cut up, and manipulated, and eliminated until I arrived at the conclusion you can hear.
October 6, 2015
A Penny For Your Thoughts:
An Ambient Soudscape.
Todays track is a child of Day 37’s Shamblin’, because I began with an earlier jam version of what eventually became the backbone of that track.
It used Arpeggist, Addictive Synth, Sunrizer, Mimix, and AudioShare.
I loaded that into Auria and added a little bit of Thor; using one of Jacob Haq’s Bell Presets which can be found here: giving away 64 Bell presets.
Then a dash of sound from Dedalus with the whole AUFX suite.
Artwork done with PicFrame, loaded into Pinnacle Studio, processed three times in Generate, combined in PicFrame, processed in CinemaFXV 🙂
October 5, 2015
Today I fired up Figure in AudioShare and loaded Caramel and Dedalus into the effect slots. My aim was to give the Figure sounds a little less of an electro dance, and more of an industrial sort of vibe. I did four jams with this setup, changing sounds etc slightly each time.
I was happy with these Beatscapes but realised that I was more in a Soundscape mood, so I imported one of these into Borderlands. Then I added one of the feedback recordings I had done in Dedalus a few days ago; and then a heavily processed Drone that I had made last week using Arpeggist, Addictive Synth, iMini, TwistedWave, Dedalus, Borderlands, and a breaking glass recording.
I made three recordings jamming with these files.
The last one hit the spot; all that was needed was a little AUFX:Dub applied occasionally.
I could see what sort of video I wanted in my minds eye but it was a little tricky to achieve 🙂
I filmed myself dancing using VideoPro and trimmed off the walking in and out of shot in Pinnacle Studio. Then I processed these files multiple times in Generate and Glitch Wizard, and loaded these into a couple of layouts in Vidibox.
However I just used some of the Generate and Glitch Wizard files in the end; sequencing them with titles and a transition or two in Pinnacle. And then the all important CinemaFXV to tie it all together.
October 4, 2015
Last One Standing:
iSem, AudioShare, Auria, TwistedWave, Dedalus, AUFX:Dub, AUFX:Space, DM1, Diode-108, Elastic Drums, Caramel, iDensity, Turnado, Addictive Synth…were all a part of todays journey.
Which left me with this track, one more unfinished track, and the makings of two more. That’s what I call a productive day!
Generate, Pinnacle Studio, Cinema FXV.
October 3, 2015
I started today playing with Patterning. I loaded up the Drum Kit that I made last week and made a new beat which I jammed into AudioShare with Dedalus and Caramel in the effect slots; muting and soloing parts as I went. I then loaded up DJ Puzzles ‘FunkStep’ drum kit and did the same, and the built in ‘Honey Drum’ drum kit and did the same.
All three drum jams were then loaded into Auria and slightly arranged. Hey presto instant Beatscape.
But I didn’t stop there, oh no!
Bass, I said to myself, this needs bass. So iFretless Bass it was. I jammed a bit, copied the file, and panned both copies with a different combination of effects on each side (Johnny, Caramel, Muckraker, and the built in reverb).
And then iSem was calling to me: 2 basslines and 2 pads followed.
Plus a recording of the dog barking which I happened to grab in the process.
I shot a video of the dog with his bone, slowed it down, ran it through: Glitch Wizard, Pinnacle Studio, Live FX, and CinemaFXV.