January 31, 2016
Meditations On A Moonscape:
A Soundscape. Slow, sparse, with lots of space.
I feel myself being pulled in two directions at the moment; one is like this simple and sparse with silence and space as a central feature, the other is busy and crowded with different instruments and sounds. I need to allow myself time to explore both tendencies.
This track is related to yesterday’s because I began with one of my Poseidon jams which I fed into Borderlands Granular and did a 7 minute jam; it went through 3 distinct phases so I split it into 3 files. The third and most sparse is what you hear here. I loaded it into Auria and time stretched it and added reverb. My intention was to use this as the beginning of a more complex piece but it just really worked as is. The only other thing I did was to use an uneffected version on another track at a lower volume, this added a subtle clarity to the sound while leaving the reverb to work its magic.
I hope you enjoy.
January 26, 2016
My Clouded/Crowded Mind:
This Playlist is five tracks/one track, intended to be listened to in the above sequence. It/they are a combination of Ambient and Abstract Soundscapes which hopefully make for whole listening experience.
This has been building for a while; elements of these tracks where made today, yesterday, and last week.
The apps involved were: iDensity, Grain Science, Borderlands Granular, TC11, AUFX:Dub, AUFX:Space, SilQ, Auria, AudioShare, TwistedWave, and (in a first for this blog, a non iPad app) Absynth 5. I did two jams on my MacBook and used Dropbox to transfer them to the iPad for inclusion in these sessions.
January 24, 2016
(L)ove:
An Ambient Dronescape.
I made the dronescape using 4 tracks of Addictive Synthinto Auria, hitting the dice for random sounds and jamming with the ones I liked. Then I sang accapella into AudioShare (just whatever came into my head, which was about my love for my wife). I treated this file with Turnado and cut out my favourite bit which I blended into the drones to complete the composition.
January 21, 2016
Furtive:
Ambient Soundscape with Spoken Word.
I jammed with iM1 into Auria, using a patch of my own making, then jammed against it with one of my own patches in Poseidon. Then I added a drum part which I had constructed using iMPC Pro and TwistedWave which I cut up so it only appears occasionally. Next I jammed an electric piano using Lyra (the midi sampler in Auria), I doubled this part using a different electric piano sound and treated them with slightly different reverb and delay settings using Auria’s inbuilt effects. Finally I added the vocals which I had already recorded using AudioShare and AltiSpace.
January 21, 2016
Today Is A Good Day (To Die):
An Abstract Soundscape.
Grain Science–TwistedWave–Auria+iM1 is today’s formula 🙂
January 19, 2016
Inverting The Phase (On The EM Band):
An Ambient Soundscape.
I decided to play with iM1 today. An app that I enjoyed on it’s release but haven’t returned to for a while, perhaps because of it’s complexity. I used two presets and one patch that I had already made; jamming them into Auria. I jammed my own patch twice, once low and once high.
January 17, 2016
Innate:
A Vocalscape, a Soundscape.
Today was one of those days where I spent ages making something that eventually got all but removed from the track.
I made a vocal recording with AudioShare and AltiSpace, loaded it into Borderlands Granular, slowed the resulting file in TwistedWave, effected it with Emo Chorus, and separately with FLUX:FX, mixed them all in Auria, then loaded the result into TwistedWave and slowed and lowered it.
The resulting file became the backbone for this track only to be cut up and mostly erased from the final product.
I now made a ‘vocal’ track with iSpeech TTS, AudioShare, AltiSpace, and TwistedWave. Then ran it through Sector and Borderlands Granular. Loaded them all into Auria for cutting up and arranging.
Next I added a lead line from Poseidon, another from Grain Science, and an organ from Lyra.
Now is when I realised that the initial sound was holding things back so I removed most of it.
And finally I loaded both basic vocal tracks as a coda.
January 16, 2016
Skeletal:
Soundscape, Dronescape, Vocalscape, Spoken Word, Ambient. Take your pick.
This began with some lyrics recited into AudioShare with Altispace which I took into Sector and then into Borderlands Granular. I also took it into TwistedWave and slowed, lowered, and reversed it.
I now had four variations which I arranged in Auria, also adding two drones from Addictive Synth.
January 12, 2016
Pallid As The Night:
A Beatscape, long and slow.
I used Lyra in Auria again today plus SoundScaper, Poly, Grain Science, iMPC Pro, and BeatMaker 2.
January 11, 2016
I’m Dry:
An Ambient Soundscape with electric piano and spoken word.
The soundscape was made with Grain Science (what a cool app that is), I had great fun playing with it today.
The electric piano part was played in using my MicroBrute as a midi controller for Lyra, the sampler in Auria. I then copied it to two more tracks and used: another electric piano and an acoustic piano, which I mixed to get the sound I wanted.
Finally I added the words which I had recorded in AudioShare with AltiSpace,